This tenth episode is going to close the first season of this saga. Next, I finished the work on camera_betterer, and merged it too.īasically it was only matter of finishing up the UI side of things, adapting the Qt camera code for Qt6, and fixing up some tidbits (like camera image formats - most cameras should be able to provide YUYV image data, but Mac cameras can only provide NV12).Ĥ1 comments (last by a.nak) | Post a comment It should even work better, in that the connection will be more reliable, but due to having to emulate all the participating consoles on every user's computer, it will be more demanding (although testing has shown that any decent computer can handle atleast two melonDS instances at fullspeed). But we plan to implement netplay for melonDS 1.0, so that will make up for it. This means it's no longer possible to play over LAN (not that it has ever really worked). Regarding local multiplayer, the BSD socket interface is going byebye. I also want to hear some user feedback on all this. It is probably still not perfect, but it's certainly a start. For example, that makes it possible to configure each instance to use its own joystick. Now melonDS is able to detect when coexisting with other melonDS instances, and makes sure to save things like user settings, save file, etc, to separate files. No more opening melonDS instances from different folders, MAC randomization, and other awkward workarounds. I added some tidbits of wifi emulation (for example, the Inazuma Eleven games use WEP during local multiplayer, so I had to implement enough of that to make them work), but most notably, I worked on the UI side of this feature. That means, while Generic is working on fixing up OpenGL rendering on desktop, I'm free to go and finish some other fun things.įirst, local_wifi has been deemed close enough to completion, and has been merged. We're in the process of getting melonDS ready for a 0.9.5 release. If you're running into trouble: Howto/FAQ (WIP) Wifi: local multiplayer, online connectivity.Various display position/sizing/rotation modes.Nearly complete core (CPU, video, audio. While it is still a work in progress, it has a pretty solid set of features: MelonDS aims at providing fast and accurate Nintendo DS emulation.
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